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Посвящение в оборотниWerecreature Dedication Черта 2

Source Howl of the Wild
Archetype Werecreature
Requirements You were born into a lineage of true werecreatures or were afflicted with the curse of the werecreature.
You're a werecreature, able to shift between your humanoid shape, an animal shape, and a monstrous hybrid of the two. You gain the beast and werecreature traits. Choose your werecreature type from the table below. Once chosen, this can't be changed. You gain the Toughness feat but also a weakness to silver equal to half your level. You gain the Change Shape action. On the night of the full moon, you automatically use Change Shape to assume your hybrid shape, and you can't voluntarily activate or dismiss Change Shape until sunrise.
Change Shape 1 ( concentrate, polymorph, primal) Effect You transform into your hybrid or animal shape. Your equipment transforms with you and continues to provide bonuses, but your animal shape cannot use weapons, shields, or other held items and cannot use manipulate actions. You gain a movement speed, unarmed attacks, and potentially other abilities based on your werecreature type. These unarmed attacks are in the brawling group. You can Dismiss the effect to return to your humanoid shape, and you resume your humanoid shape automatically if you're reduced to 0 Hit Points.
Werecreature Types
TypeSpeedAttackDamageTraitsSpecial
Werebat10 feet, fly 15 feetFangs1d8 piercingWhen Flying due to the fly speed granted by this form, you must begin and end your movement on a solid surface or immediately fall.
Werebear25 feetJaws
Claw
1d8 piercing
1d6 slashing
Agile
Wereboar30 feetTusk1d8 slashing Sweep
Werecrocodile25 feet, swim 15 feetJaws1d8 piercing GrappleYou can hold your breath for 2 hours in animal or hybrid shape.
Weremoose25 feetAntler1d8 piercing Shove
Wererat25 feetJaws
Claw
1d6 piercing
1d4 slashing
Agile, finesseYour animal shape is Small in size.
Wereshark15 feet, swim 25 feetJaws1d8 piercing GrappleYour hybrid shape gains the amphibious trait. In your animal shape, you lose your land Speed and your Swim speed increases to 35 feet, and you gain the aquatic trait.
Weretiger25 feetJaws
Claw
1d8 piercing
1d6 slashing
Agile
Werewolf30 feetJaws1d8 piercing Trip

Special If you're a beastkin, you can use unarmed attacks from your hybrid shape while you're in your werecreature hybrid shape. These forms are otherwise separate.